AI Insights · Timothy · January 2022
Top 5 City Building Games on iOS in Brazil Q4 2021
Explore the performance trends of the top 5 city building games on iOS in Brazil during Q4 2021, analyzing weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top city building games on the iOS platform in Brazil demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:
SimCity BuildIt from Electronic Arts saw a significant fluctuation in weekly revenue, peaking at around $4.6K in the week of October 18 and experiencing a low of $398 in mid-December. Weekly downloads showed an upward trend, reaching about 6.2K in early December. The game maintained a strong user base, with weekly active users ranging from 30.9K at the end of September to a high of 36.1K in early December.
The Simpsons™: Tapped Out, also by Electronic Arts, exhibited a peak in weekly revenue at $2.4K in mid-November. Weekly downloads were relatively consistent, with a noticeable increase to 2.5K in the last week of December. The game’s weekly active users gradually increased from 11.8K at the start of the quarter to 12.8K by the end of December.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had a notable surge in weekly revenue, reaching $2.7K in early November. However, the app struggled with downloads, peaking at only 23 in late October. Weekly active users saw a steady decline, starting at 136 and ending at 71 by the end of the quarter.
Global City: Building Games from MY.GAMES B.V. experienced a steady flow in weekly revenue, with the highest being $404 in mid-October. The app’s downloads peaked at 2.2K in mid-October, and weekly active users saw a significant increase, reaching a high of 3.3K in the same period before stabilizing around 1.7K by the end of December.
The Tribez: Build a Village by Game Insight showed a peak in weekly revenue at $490 in late November. Downloads were highest in early October at approximately 1.4K. Weekly active users initially increased, peaking at 1.4K in early October, before declining to around 661 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed information can be found.